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{{DISPLAYTITLE:Skills}}
'''Skills''' are a fundamental progression system used to enhance player abilities. 
By performing specific actions, players gain experience in different skills, unlocking stats, passives, and bonuses.
__TOC__
== Overview ==
There are '''13 Skills''' in total:
* '''11 Main Skills'''
* '''2 Cosmetic Skills'''
Each skill is leveled by performing related actions such as killing mobs, mining blocks, or farming crops. 
Leveling up Skills grants:
* Coins
* Skill XP
* Stats
* Passive Abilities
== Skills List ==
{| class="wikitable sortable" style="width:100%; text-align:center;"
! Skill
! Stat Bonus
! Passive Name
! Passive Effect
! Leveling Method
|-
| [[Combat]]
| Crit Chance
| Warrior
| Deal '''+4–210%''' more damage to mobs.
| Killing mobs
|-
| [[Mining]]
| Defense
| Spelunker
| Grants '''+4–240''' Mining Fortune, increasing the chance for multiple ore drops.
| Breaking blocks
|-
| [[Farming]]
| Health
| Farmhand
| Grants '''+4–240''' Farming Fortune, increasing the chance for multiple crop drops.
| Farming crops
|-
| [[Foraging]]
| Strength
| Logger
| Grants '''+4–200''' Foraging Fortune, increasing the chance for multiple log drops.
| Chopping trees
|-
| [[Fishing]]
| Health
| Treasure Hunter
| Grants '''+0.5–5''' Treasure Chance.
| Fishing loot or killing Sea Creatures
|-
| [[Enchanting]]
| Intelligence<br>Ability Damage
| Conjurer
| Gain '''5–300%''' more experience orbs from any source.
| Enchanting items or using the Experimentation Table
|-
| [[Alchemy]]
| Intelligence
| Brewer
| Potions you brew last '''1–50%''' longer.
| Brewing potions
|-
| [[Taming]]
| Pet Luck
| Zoologist
| Gain '''1–60%''' extra pet experience.
| Leveling pets
|-
| [[Hunting]]
| Hunter Fortune
| Charming
| Grants a '''0.04–1%''' chance to charm mobs you defeat and capture their essence.
| Killing mobs
|}
== History ==
Skills have evolved over time as a core progression mechanic, expanding with new bonuses, passives, and gameplay systems.
== See Also ==
* [[Stats]]
* [[Pets]]
* [[Enchantments]]
* [[Potions]]

Latest revision as of 05:35, 16 December 2025


Skills are a fundamental progression system used to enhance player abilities. By performing specific actions, players gain experience in different skills, unlocking stats, passives, and bonuses.

Overview

There are 13 Skills in total:

  • 11 Main Skills
  • 2 Cosmetic Skills

Each skill is leveled by performing related actions such as killing mobs, mining blocks, or farming crops. Leveling up Skills grants:

  • Coins
  • Skill XP
  • Stats
  • Passive Abilities

Skills List

Skill Stat Bonus Passive Name Passive Effect Leveling Method
Combat Crit Chance Warrior Deal +4–210% more damage to mobs. Killing mobs
Mining Defense Spelunker Grants +4–240 Mining Fortune, increasing the chance for multiple ore drops. Breaking blocks
Farming Health Farmhand Grants +4–240 Farming Fortune, increasing the chance for multiple crop drops. Farming crops
Foraging Strength Logger Grants +4–200 Foraging Fortune, increasing the chance for multiple log drops. Chopping trees
Fishing Health Treasure Hunter Grants +0.5–5 Treasure Chance. Fishing loot or killing Sea Creatures
Enchanting Intelligence
Ability Damage
Conjurer Gain 5–300% more experience orbs from any source. Enchanting items or using the Experimentation Table
Alchemy Intelligence Brewer Potions you brew last 1–50% longer. Brewing potions
Taming Pet Luck Zoologist Gain 1–60% extra pet experience. Leveling pets
Hunting Hunter Fortune Charming Grants a 0.04–1% chance to charm mobs you defeat and capture their essence. Killing mobs

History

Skills have evolved over time as a core progression mechanic, expanding with new bonuses, passives, and gameplay systems.

See Also